AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Factorio mac crack12/18/2023 ![]() Building sound is played also for other players in multiplayer.Server games are published to the server and clients can browse existing games.Limit multiplayer player name to 60 characters.Server stdout messages now contain time stamps and message-type tags.Removed the option to enable/disable latency hiding, it is always on on clients (and off on the server).Players automatically quit game after 3 desyncs.Server doesn't stop/slow down the game when some client is too slow, stops communicating or saves the game longer than the server.Can specify limit of upload speed when hosting.Added option to host multiplayer game with scenario (it only had new game/load game there).Added /time command to print the current map age.When save of scenario is loaded in multiplayer, it's scenario is saved in user scenarios.Added AFK Auto kick interval to multiplayer host settings (with never as default).Username is now set to username setting, not email.More than 10 players in one game will reduce the rate the game is saved to the server.All hosts and members must be running the 64bit (x86_64) version of the game. Multiplayer user names can only consist of letters, and -_.Reconnecting to multiplayer game that the player is already in (due to being dropped, most often) instantly closes the previous connection and connects the player.Decreased the size of connection accept message with lot of mod which could help some people with 50+ mod multiplayer games.Deconstructing/canceling deconstruction sets the 'last user' on an entity.Added multiplayer server option 'Autosave only on server'.Factorio's multiplayer has undergone a great deal of small changes since its inception, however this history will provide a rough overview. Maintainer note: The following history may not be fully up to date, or comprehensive. Power poles that you build next to a power pole belonging to an opposing force will automatically connect to it, but will be impossible to connect or disconnect manually. Power leeching Players can draw power from an opposing force's electric network, by building structures inside the coverage area of a power pole belonging to an opposing force. For example, it's possible to pump fluids out of or into a storage tank belonging to an opposing force. Fluid network connection Pipes (and storage tanks, and pumps, &c) will connect to each other regardless of force membership. It is also possible to side-load into, and place items onto (with inserters) an opposing force's belt line. Belt network connection Belts will connect to each other regardless of force membership, so it's possible to extend an opposing force's belt line, and items will flow to them. Note however that this can't be automated: Inserters will not take items from an opposing force's belts. However, some types of interactions are still possible: Manual pickup from belts Players can pick up items traveling along a transport belt that belongs to an opposing force. The ability of players and entities belonging to one force to interact with structures belonging to another, non-friendly force is limited. Though it should be noted that an authentication token is a sensitive piece of information as well, and you are well-advised to keep it secret. ![]() For security reasons it is recommended to use authentication token as this document is stored as plain text.User credentials using a username and password or authentication token (found on the factorio website or in the player-data.json): These are necessary if you wish to make the server public.Hidden: Clients will have to connect using the server's IP address.LAN: The server will not appear in the public server list, but will be available through the Play On LAN button.This requires the login credentials below to be filled in. Public: The server will appear in the public server list.Visibility for server browser: May be either public, LAN or hidden.If you want no limit, just set max_players to 0. The following values can be changed: Name This will be the name under which the server will be listed in the server browser Description A brief description of your server Tags A list of game tags Max Players Allows you to limit the number of players that can be connected to the server at the same time.
0 Comments
Read More
Leave a Reply. |